Friday, February 27, 2009

Title Update 2 & Server Side Updates for Tom Clancy's EndWar on the XBOX360.

The following is a series of posts in different places between different people and Quid Pro Kuo, that I have smooshed together in order to provide the best sense of the information given to us about the patch to come and the server side updates already made. Thank you all for your recent support!


We’re still awaiting a confirmation on final release date for the latest client-side update for Tom Clancy’s EndWar - Title Update 2 on Xbox 360. However Patch 1.03 for the PS3 is now live.

We've also managed to deploy two server-side updates:

The first is a balancing system which will help scoring on unbalanced maps to improve a faction’s chances of making progress through those maps in the Theater of War and help prevent “ping-ponging” between territories.

Second is an update that will ensure new starting territories will be selected each time a war ends. This will prevent new wars from starting off the exact same way previous wars have.

We hope that these patches will improve the EndWar experience for all our players and are continuing to work to improve the game to the best of our abilities.

Corporal Bruno:

I saw your post about the SS update you all made. Thank you.

Please explain what you did to "Balance" the maps. Can you be detailed? Also, the way I read it says these changes have already been made and the updates installed, is that correct? When does the dev team plan to release Title Update 2?

We appreciate your shoutout about keeping the game going, etc. We really love this game, tried Halo Wars, but honestly when it comes to console RTS, no one will ever get it with out the voice commands. Just keep coming through with your promises, and I am sure you will keep the hardcore commanders like me and the people I ask questions for, as well as get new players.

Thank you all for your hard work.


I don't have a date for it yet. Trust me, if I had it I'd post it. The server side changes were installed yesterday for the X360 and I believe the PS3 one will be up and running today.
I'm trying to get more details on the balancing system for posting but as of now my hands are tied.
As always, once I know what's up it will go on the forums.


Clarification on Balancing:

The dev team has been monitoring the progress of the last few TOW wars on both the PS3 and X360 and was able to work out a handful of maps that have pronounced balancing issues. This situation is made worse when two such maps happen to be side by side because it would result in a ‘ping-pong’ effect that would cause the wars to go on much longer than we anticipated.

What we’ve done is rebalanced these key maps to aid the disadvantaged side of the unbalanced maps and even the playing field. These are tweaks to existing variables and they will be monitored regularly and adjusted to be as fair as possible for both the attacker and defender sides of the map.

This is also done for each individual game mode, so while one map may have issues in Raid, it may not need tweaking in Conquest. The number of maps that are impacted by this is small. They include: USS Reagan Seabase, Le Ceito, and Ft. Levski.

These are all server-side changes that require no downloads to your console.

First off we’d like to offer our apologies. Due to unforeseen circumstances Title Update 2 for the Xbox 360 will not be released in February as we had originally planned. We’re sorry for the delay and we will update you on a new release date as soon as it is available.

So far, everyone, that is all I can get from QPK. I will let you know when I know. Take care and see you all on the battlefield!

-Corporal Bruno
Sherman Squad Member // Drill Instructor
Tactical Gaming
Join a community not a clan!

Wednesday, February 25, 2009

Tactical Gaming

A lot of you have heard me going on and on about how great the clan is that I am part of. Here is just another example of how much dedication some members have at low levels in the clan:

RJGNow is the Squad Assistant for Knox Squad, an EFEC faction based squad for EndWar Division. He sacrificed his own personal time to make the above video for the better of the over 1000 member clan. Also, he made one just for his squad:

That is what is great about Tactical Gaming, you can choose your own level of dedication. You can be completely motivated all the time like RJGNow or myself, or you can just be the casual gamer who wants to practice once a week. There are multiple divisions based on which game you like to play the most. I invite you to just come check out our site, registration is free. No obligation just enjoy our public forums area and get to know some of our members. See you all there!

-Corporal Bruno
Sherman Squad Member // Drill Instructor
Tactical Gaming
Join a community not a clan!

Tuesday, February 24, 2009

PS3 Patch 1.03 and XBOX360 Title Update 2

After a very long suspenseful wait, Ubisoft Shanghai will be releasing a patch for Tom Clancy's EndWar on both the XBOX360 and the PS3 platforms. Many people have awaited this patch to keep their units from going MIA as well as fixing the leaderboards.

This is the official release of the details for Li C. Kuo, Community Developer for EndWar from UBI-Shanghai.

"EndWar PS3 Patch 1.03 Notes -

We’re getting close to wrapping up approvals for the 1.03 patch on the PS3. Here’s the list of what the patch addresses:

• Added in 4v4 multiplayer feature.
• Users will now be able to see correct thumbnails for DLC replays even if they didn’t download the pack themselves.
• Increased stability of 2v2 online sessions.
• Fixed issue with win/losses not being properly reported.
• Fixed game crash when trying to plant minefield.
• Fixed bug that resulted in 3v3 playgroups.
• Fixed bug that locked players out of BHQ after viewing a replay.
• Fixed issue with units not moving in a replay.
• Fixed issue with incorrect number of units being controllable by player in 4v4 mode.
• Improved stability during gameplay in TOW.
• Improved framerate on certain maps.
• Fixed bug which caused all members of a playgroup to disband after one player quit.
• Fixed bug which displayed a 360 controller on RU-01 map in solo campaign.
• Fixed issue with DEFECON information not appearing in capitals in solo campaign.
• Fixed crash when the host of a multiplayer match deploys gunships during raids on Le Ceito.
• Fixed “Out of Sync” issue in Rondane in Assault mode.
• Fixed a bug that caused the main menu to hang.
• Fixed bug that allowed engineers to restore shields of allied units infinitely.
• Fixed random crash on briefing screen for Dukovany in Conquest mode.
• Fixed various UI display bugs.
• Fixed issue with units being killed in TOW when players quit a game.
• Fixed issue with the loss of high rank units disappearing after losing connection in TOW.
• Improved waiting lobby stability for online matches.
• Icon no longer appears on the map when your opponent uses “Deep Strike” in online games.
• Fix bug that prevented players from using “Deep Strike” on a critical building in Raid Mode.
• Fix bug that caused PIP videos to play repeatedly.
• Fixed text description for “Assault” task force.
• Fixed crash when starting session in pregame lobby for online private matches.
• Fixed bug that caused DEFCON message to appear when DEFCON conditions are not yet fulfilled.
• Fixed UI display for victory conditions in TOW.

Xbox 360 Title Update 2 Notes –

I'm still waiting for an update on the release date for TU2, but here's the list of what it fixes.

• Players disconnecting from a game in 1v1 Theater of War matches will no longer result in units becoming KIA (this includes the “disappearing units” issue).
• Fixed improper text translations.
• Fixes issue with Xbox Live Leader Boards inaccurately recording wins/losses.
• Fixed UI to properly display TOW victory conditions.
• “Dashboarding” players will now be credited with a loss every time they leave a game if they’re in it for more than 3 minutes."

-Corporal Bruno
Sherman Squad Member // Drill Instructor
Tactical Gaming
Join a community not a clan!